Manor Alpha 23


Alpha 23. The main additions are six new champions; dominatrix (Josephine), decadent noble (Samuel, with a female Samantha variant), ninja (Risako), adventurer (Mei), riflewoman (Sanya) and centaur knight (Luke/Cheyenne). There's also a few minor features, tweaks and a bunch of bug fixes.

Changelog:

+ Maids that are in a tempt idle mode now redirect highly corrupt characters to the master if it hasn't been recently attempted, and don't try to tempt characters that are guaranteed to accept deals
+ Fixed a few selection menus that didn't sort room names
+ Added 'explain all missing' interaction that sets a maid to follow a cop and explain all missing characters the cop is investigating
+ Maids can now ask characters to leave. Champions won't leave unless they have been seen doing things they shouldn't as guests a few times (the 'bad guest' counter is now shown as a tracker). Misbehaviour also increases the chances of convincing visitors and cops to leave
+ Succubuses now wait for visitors to be out of the room before starting to leave the mortal plane
+ Made a tweak to move orders reduce confusion about some behaviour, may have side effects
+ Hopefully fixed champions and dark elf minions deciding to stay put, visible, rather than hide
+ Characters can now only have items stolen once an hour
-> Getting caught stealing now adds bad guest points
+ True sight can now be refreshed on revealed characters
+ Hopefully fixed a card positioning issue that occurs if characters are hidden due to their revealed (true sight) timer expiring
+ Fixed a crash when destroying observation bugs that are not held by characters
+ Fixed golems/dark elves not being valid to attack
+ Hopefully fixed a crash when confiscating inactive champion bugs
+ Added an order for maids on boxed characters that sets the maid to move all boxed characters in the same room to another
+ Added an order for succubuses to follow a target and repeatedly use a chosen power
+ Fixed a crash occurring when champions decide to bug maids via a goal, but there are no maids present
+ Fixed champion bug target goal not selecting characters that aren't already bugged
+ Fixed a bug that likely broke characters gaining horniness around good succubuses
+ Added Samuel's champion form, the decadent noble
-> Unlike other champions, if he finds enough evidence or finds some evidence and is done investigating, he will instead head to the master to request a bribe. Depending on how much fun he has had (corruption build up), he will ask for a bribe (if he's had enough fun, he'll just leave). The current request amount is shown in place of corruption
-> Having sex increases his corruption, as does giving items with temptation values (that aren't cursed) as gifts
-> If you refuse to bribe him he will react like a normal champion
-> The fallen noble replaces the 'spend 500 contribution' option when a champion first approaches - instead you may guarantee that he investigates
-> There is a female alternate of this form for no males mode
+ Fixed odds shown when propositioning
+ Added Josephine's champion form, the dominatrix
-> She can 'domineer', which will cause present characters to volunteer information if she succeeds a social roll against them; this includes maids (but the roll is more difficult)
-> She will offer bondage sessions to characters; those who accept may provide evidence during the session
-> In combat, she can disarm weapons and can tie up targets directly instead of needing to incapacitate them first (this will happen when she attacks)
+ Fixed champions trying to intimidate unconscious characters opportunistically
+ Visitors seeking answers from manor staff about why a character is acting weirdly or suspiciously will no longer share their concern with the character in question
+ Hopefully fixed cases where maids carrying out directly ordered player actions that are multi turn would agree to guide characters even though they will ignore them to finish their current action
+ Succubuses now consider characters who will wake up/finish actions/etc. before they finish having sex as necessary to avoid
+ Fixed multi-drop sometimes not appearing on player controlled characters (would always happen for traitor champions)
+ Possibly fixed a crash when visitors masturbate
+ Fixed a crash when room based timers are removed (possibly only if they're removed early or there are 2+)
+ Cop partners will now become aware along with their partner if their partner is attacked while non-hostile
+ Added Risako's champion form, the ninja
-> She can summon illusions to assist her. They can't inflict damage in combat, but will distract targets. They can investigate on their own with some limitations (particularly they cannot cure anyone), and will attempt to head to the real ninja if they discover enough evidence
--> Illusions can be dispelled, but this is noticed by the real ninja. Attempting to dispel someone real is also noticed
-> In combat, she can throw shruikens. These regenerate up to six over time, have a lower chance to hit, and can be thrown all at once with a maximum of two per target
-> She also has the smoke bomb ability, which allows her to hide while others are present
+ Added Sanya's champion form, the riflewoman
-> She observes neighbouring rooms as she moves around, and will spot various transformations etc. in them if the doors are open
-> She can snipe into neighbouring rooms if the doors are open
-> She can hold a character at gunpoint, forcing them to move out of rooms (she'll use this during combat to thin out fights). This is a social roll with a large bonus, and doesn't work on guards
+ Champions monitoring rooms will now stop doing so if they acquire sufficient evidence while doing so (action will end early)
+ Added Mei's champion form, the adventurer
-> She will talk to unaware visitors about strange things she has seen in her adventures, increasing their mystery concern. She will do this randomly
-> In combat, she can force characters to drop equipment other than weapons by striking (or grabbing) them
-> She arrives with the manor key and several health potions (equivalent to adrenaline)
+ Added Luke's champion form, the centaur knight (Cheyenne). Visitors aren't seeing her as a centaur
-> She can move twice in one turn or move and then attack; she cannot move a second time through a room that contains characters hostile to her
-> She has three wounds total
-> She is harder for guards to stop from leaving rooms and can stop player characters from leaving rooms (slightly different rolls)
-> She is guaranteed to successfully rally visitors
+ Fixed a couple of issues with guards blocking characters
+ Cancelling the training of a trainee in maid form now causes a character to revert to their body's visitor form
+ Fixed several champion magical seeking goals always seeking targets to scan, instead of for questioning (could cause champions getting stuck)
+ Fixed dark elf nobles considering their transformed minions to still be traitors
+ Capped the effect of mystery concerns on corruption (i.e. fear effect) and stopped champions from being affected by it
+ Fixed a crash when transforming a golem
+ Champions with male non-champion forms will now have their non-champion form swapped to the female equivalent when no males mode is active
+ Fixed champions who lose their powers not reverting to their non-champion forms (only noticeable for visitors who have become champions)
+ Fixed costs of various player character targeted magic actions including checks they shouldn't that would sometimes increase the cost unintentionally high
+ Hopefully fixed issues with several tfs triggering on champions
+ Fixed a crash when characters who aren't wearing clothes become champions or stop being champions
+ Fixed a crash when trapping clothes belonging to characters in certain states
+ Fixed a couple of cases where characters could end up in a state that caused various crashes. Old instances should be fixed when loading

Files

Manor Windows Alpha 23 715 MB
Version 3 5 days ago
Manor Mac Alpha 23 722 MB
Version 3 5 days ago
Manor Linux Alpha 23 712 MB
Version 3 5 days ago

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(+1)

thx dev