Manor Beta 1 Patch 2


Various fixes and a few minor tweaks.

Changelog:

+ Alraunes now enter stasis while waiting for exchange pickup
+ Hopefully fixed a couple of cases where the identity mirror retained cop ais for mirror victims (which it shouldn't have)
+ Fixed succubuses not noticing characters moving into their current room when considering sex actions
+ Hopefully fixed some traffic jam issues when succubuses or controlled beegirls are trying to move through a locked door that someone is relocking
+ Changed champion observation bug destruction roll, giving characters with low initiative a chance to destroy them
+ Explain All Missing is no longer limited to maids and the master
+ Guards should no longer confiscate books that aren't knowledge books while idly confiscating
+ If both characters involved in sex are player controlled, they no longer worry about shooing other player controlled characters out
+ Germinating a seed on a champion now costs significantly more power
+ Possibly fixed a crash that could occur when a follower is an illusion and ends up destroyed during the turn
+ Swapped the priority of helping allies recover and untying allies to favour recovery in most ais
+ Added an open logs folder button to the main menu; hopefully works on linux/mac
+ Fixed books recommended by maids in the place of knowledge books not being created properly (card wasn't initialising, leading to reading an invisible book)
+ Added a mass toggle diffusers option when viewing a room which has 2+ diffusers
+ Fixed succubuses propositioning traitors who are leaving
+ Fixed alraune auto exchange issues in which code to distribute alraunes between yards caused unintended movements and sent alraunes to full yards
+ Stopped high brute focus characters sometimes getting stuck trying to bash down doors to suspicious rooms right in front of maids or the master
+ Fixed very high brute focus characters not bashing doors or moving into suspicious rooms to ransack them
+ Fixed a bug where the targets of witch attacks would use the stats of the witch to calculate their defence
+ Visitors/cops/champions who are part of a group (following the same character at the top of any hierarchy) now trust the judgement of other champions in that group regarding traitors (i.e. they'll mark an attacked target as a traitor)
+ Characters that can hide who are performing a move to room goal will now hide before entering rooms with unaware characters, if they can

Files

Manor Windows Beta 1 Patch 2 927 MB
Version 12 6 days ago
Manor Mac Beta 1 Patch 2 933 MB
Version 13 6 days ago
Manor Linux Beta 1 Patch 2 924 MB
Version 12 6 days ago

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