Manor Beta 1 Patch 3


Bugfixes and some minor additions (mostly settings, but also traitor champions sending their items to the manor after leaving).

Changelog:
+ Hopefully fixed loading issues with certain system languages
+ Fixed confiscation order not creating a goal when the order is to take and keep the items (caused attempts to take items in different rooms)
+ Tweaked follow and use power succubus goal to now only hide when necessary
+ Generally prevented player side characters from reducing suspicion concerns relating to characters that are not player controlled
+ Hopefully fixed some go to orders (including alraunes self distributing) not having alraunes/etc. hide before moving when moving yard to yard
+ Hopefully fixed some issues with the alraune transformation finish animation
+ Hopefully fixed succubuses not checking their current room when thinking about moving through a locked door (which breaks stealth)
+ Possible fix for trap books not being removed in some cases
+ Player controlled characters can now see all characters visible to the player (i.e. stealthed but true sighted characters will now be seen)
+ Hid confiscate success chance on parent menu and added per-item chances on child menu
+ Traitor champions will now send their champion items to the Manor after leaving
+ Fixed a case where brute focused champions would move with the intent to investigate a room but not investigate it repeatedly
+ Added a population cap bonus option (applies to rooms individually)
+ Added a mess muliplier option (can do e.g. 10% or 200% mess rate)
+ Added an option to not use the default hidden identities for the male starting characters (randomises gender bends, roughly)

Files

Manor Windows Beta 1 Patch 3 927 MB
Version B1P3 1 day ago
Manor Mac Beta 1 Patch 3 933 MB
Version B1P3 1 day ago
Manor Linux Beta 1 Patch 3 924 MB
Version B1P3 1 day ago

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