Manor Beta 1 Patch 5


Beta 1 patch 5 with fixes, some tweaks and minor features. I'll likely be doing a 'preview' patch next with some more fiddly features and a patreon request, followed by patch 7 after.

Changelog:

+ Possible fix for charmed characters not helping the character who charmed them in cases where they lose their initial charmed goal
+ It's no longer possible to cast dispel illusion on player controlled characters; and trainees/monstergirls no longer mind
+ Fixed magic cost multipliers being able to get extremely out of hand in some cases
+ Fixed an edge case where a chance would be calculated as 0% erroneously
+ Fixed maids shooing hidden characters out of rooms
+ Possibly fixed a case where a newly transformed succubus who is auto exchanging would consider her next move before other characters in the room have finished having their actions updated (e.g. sex completing, or their dazed actions set)
+ Possible fix for a crash that could occur when traitors seek pampering
+ Dragging a boxed character around is now only minimally suspicious when seen
+ Fixed traitor champions who weren't investigators not sending their items to the manor
+ Succubuses ordered to follow characters and use the arouse power will now opportunistically proposition their target if they can
+ Possibly fixed cases where alraunes wouldn't hide themselves before auto-distributing amongst yards
+ Maids following idle orders who aren't moving around due to their idle movement order will now clean rooms they are in if they become messy (if they aren't doing something else according to their idle mode)
+ When confiscating items, the current chosen confiscation default room is now shown first in the list of destinations
+ Maids no longer reconsider their moves due to hidden targets (was causing them to get stuck cancelling moves due to characters they were ignoring)
+ Controlled beegirls heading to the false hive (to e.g. enter stasis) should now use the yard <-> false hive move they're capable of
+ Preparing the ritual of domination will now fail if there are no longer enough sealed champion items in the manor
+ Champion items can now be flagged to prevent their use in the ritual of domination
+ Tasers now work somewhat against champions - depending on a combat roll they will dodge or be wounded (and possibly incapacitated if already wounded)
+ Added a 'player fight roll minimums' gameplay option. This just affects fight rolls for now, and can allow characters to always win fights
+ Added an order option to have succubuses ordered to follow characters and use their powers focus on following first (i.e. following a moving target they are in the same location as instead of taking the opportunity to use their power)

Files

Manor Windows Beta 1 Patch 5 923 MB
Version B1P5 22 hours ago
Manor Mac Beta 1 Patch 5 933 MB
Version B1P5 22 hours ago
Manor Linux Beta 1 Patch 5 924 MB
Version B1P5 22 hours ago

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