Manor Alpha 20


Addition of the first champion, as well as some minor features and fixes.

Changelog:

+ Fixed saving and loading issues for nulls
+ Fixed an issue that occurs when two saves have the same slot number
+ Summoned succubuses who are new (not summoned from a contract with a specific target) now have their orders set on summoning
+ Moved stats up on characters cards a bit to avoid action overlaps
+ Fixed quick destroy clothing action
+ Hopefully fixed an issue occurring when a character's sex partner is removed from the manor
+ Limited cops defaulting to 'allowed to leave' to those that are not aware
+ Maids not busy with other tasks who are asked by visitors/cops about characters they would freely tell the locations of (i.e. not transformed etc.) will now guide the askers to those characters, avoiding them missing each other
+ Fixed shoo being able to shoo cooks out of kitchens
+ The heal order and visitor seed growth override/food/medicine orders have been moved to the order section. The visitor seed growth override is a defaults only level order, so it currently only appears when setting defaults
+ Various player controlled characters now view disobedient trainees as allies when considering helping them recover from incapacitation
+ Added a destroy alraune seed action. The cost to do so increases as the seed germinates
+ Added some new manual topics
+ Added a mass forget action for use on player side characters. It has a high cost, and will attempt to make the target partially forget every visitor character they have a bond with
+ Added some manor concern gains based on seeing certain
+ Fixed count for loose item destruction counting all items rather than just the number that will be targeted
+ Unaware visitors with knowledge of alraunes who are near other characters who are trying to resolve concerns relating to alraune seeds will now remove those seeds; they also have a small chance of noticing seeds
+ Fixed cops being seen as missing before they should be
+ Characters seeking someone for sex should no longer politely leave if the sought character is masturbating or having sex
+ Controlled beegirls harvesting pollen will now no longer double up targets, and the threshold for harvesting has been increased to 12
+ Cops will now stop following their partner when their partner decides to or is having sex/masturbating
+ When guiding characters to other characters characters should now take into account movements made by the character being guided to
+ Added the first champion, the Princess
-> A champion will be sent to investigate the manor after a customisable amount of power (default 1000) has been used
-> The champion investigate in various ways
--> Champions favouring social investigation (e.g. the princess) will ask visitors, staff and monstergirls (by communing with their hidden presences) questions, and question the master. They will also attempt to bamboozle staff into revealing the nature of the magic affecting them
-> After the champion acquires enough evidence to prove that the manor is up to no good, they will leave and report back to the champion society
-> If a champion reports back, or is unable to check-in, the champion society will dispatch a part of heroes to attack the manor with a follow up raid team in case they fail
-> If a champion investigates enough to satisfy themself they will leave. Any evidence will count towards the power requirement for the next investigation (including negative amounts)
-> Champion items can be sealed, allowing the champion to be interacted with like a normal visitor (i.e. removing various immunities)
--> Champions will unseal champion items they find, and give them to visitors to transform them into champions
+ Prevented Katanashi joining sex

Files

Manor Windows Alpha 20.zip 666 MB
4 days ago
Manor Mac Alpha 20.app.tar.gz 673 MB
4 days ago
Manor Linux Alpha 20.tar.gz 664 MB
4 days ago

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