Manor Alpha 18


Various fixes, some minor changes, and the witch upgrade for maids.

Changelog:

+ Action options are now sorted by name
+ Added a change appearance action to succubuses
+ Disoriented (either via sex or the direct action) characters can now be marked by succubuses
+ Added a Systems Overview section to the manual
+ When changing a maid's appearance, trainee (visitor) appearances and maid appearances are split into separate sub menus
+ Fixed shooing affecting librarian/nurse
+ Fixed upgrade room goal not cancelling when someone other than the upgrader takes the item targeted for use in upgrading
+ Visitors that have fled will now generally focus on grouping up or searching for items to power up for a little while
+ Traitors who find the room they wish to have sex in barricaded from the inside (or locked without a barricade) will pick another suitable room for sex (if there are any)
+ Guards can now intercept attacks on other characters when fighting (chance of success depends on combat values)
-> They will intercept enemy attacks directed towards friendly characters once per turn if they are fighting someone in the same room
-> Modes are all other than guards, all except guards/bees, master only and no intercepting, defaulting to all except guards/bees
+ Saves are now in a new format (same change as for Incarnasoul - will save a lot of time over time). Issues are likely
+ Added an orders UI that can be used to set character, room wide, manor wide and defaults for all orders (hides inapplicable orders at the room/individual level)
+ Succubuses now join any sex, rather than just sex including marked targets
+ Visitors should no longer proposition plant zombies when horny
+ Characters guiding other characters should now untie the character they are guiding if that character is tied up
+ Fixed propositioning characters not being shooable
+ Hopefully fixed a case in which two characters heading to have sex would bash doors unintentionally (e.g. traitors and succubuses who plan on sex via certain actions)
+ Fix for possible crashes relating to the reduce concerns idle mode
+ Added witches
-> Witches can use a lot of abilities Katanashi can (e.g. transforming, empowering, etc.)
-> Added magical concern raising/lowering; when in reduce concerns mode they will be use magic first, then regular (Katanashi has this behaviour now as well)
-> Witches have power surge and power drain abilities, which raise or lower a target's stat by three; this happens at the start of a turn and affects the target during the turn they cast it in. The master also now has this ability. This ability doesn't stack, but multiple stats can be affected in one turn
-> Witches can seal items that prevent maids from carrying them, removing the restriction at a high power cost
-> Witches can teleport targets to other rooms in the manor
-> Witches use the average of their magic and combat stats to fight
+ Fixed drag actions (and possibly others) still showing action arrows relating to the drag when an overriding player order has been issued
+ Fixed some weirdness with the exit stasis action
+ Fixed highlighting in the event log
+ Fixed action line player order offsets not scaling according to the size of the card performing the action (would be beyond card edge in crowded rooms)
+ Fixed ritual room having unintentionally high mess growth due to it having two room connections
+ Possibly fixed a case where answers from a maid/Katanashi about a character's location were untrusted, leading to asking more maids about the location
+ Fixed traitor concerns not being setup correctly when a character who is distracted (e.g. having sex) accepts a deal
+ Fixed a save loading issue affecting visitor concerns about toggleable items

Files

Manor Windows Alpha 18.zip 607 MB
57 days ago
Manor Mac Alpha 18.app.tar.gz 614 MB
57 days ago
Manor Linux Alpha 18.tar.gz 605 MB
57 days ago

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