Manor Alpha 15
This alpha is mostly extended mode, plus a few fixes and minor features. Extended mode is an alternate, longer gameplay mode that adds various upgrades and caps and a few other things.
Changelog:
+ Made the stealth backing more visible
+ Active settings at the start of a game are now saved into the save files
+ Made several changes to reduce save file size
+ Fixed inversion of suspicion gains/reductions when visitors are asked by other visitors to explain suspicious actions
+ Changed display of current turn, power, door locking; added various others for extended mode (several unimplemented)
+ Added maid cap, maid cap tracking and recently transformed characters being marked and not counting towards caps
+ Added character pickup from the entrance yard (maids only currently). Once one is organised, characters can be told to exchange themselves for contribution; they will head to the pickup point and wait
+ The master suite and maid quarters can be upgraded to increase maid capacity. This is done by ordering an upgrade item via clicking on the room, then having a maid use the upgrade item to upgrade the room (direct interaction on item, or interaction on a maid who is carrying an upgrade item)
+ Made some changes to actions that may have side effects
+ Incoming arrivals are now shown along the bottom as timers with icons. In Extended Mode, after the initial waves groups of characters that may arrive at the manor are listed. You can increase or decrease the chance that a group will arrive using power by clicking on the entry
+ Fixed memories sometimes getting into a particularly bad state from a bad state; wasn't able to pin down how the first bad state was achieved
+ Added alraune cap (per yard) and yard upgrades, alraune overpopulation effects (no power generation, no pollen generation, may poke and reveal other alraunes), storage (hide as a flower) and exchange
+ Added controlled bee cap (2 per upgrade level of false hive), controlled bee overpopulation (causes controlled bees to break free), storage (enter stasis in the false hive) and exchange
+ Added succubus cap (1 per upgrade level of ritual room), succubus overpopulation (causes forced exchange of a succubus for a contract), succubus storage (exchange for a contract that summons the particular succubus) and exchange (rather than pickup, succubuses travel permanently to a demon realm to begin a new life)
+ Upgrading the master suite increases the maximum number of doors you can lock
+ Upgrading the master suite or ritual room increases your power cap
+ Characters can now have their stats upgraded via empowerment in exchange for contribution, which is performed by the master in the ritual room. Alraunes can be empowered when they are in stasis by dragging them to the ritual room (they will need to be returned to a yard to exit stasis). Empowerment isn't too expensive up to 10 in a stat, but will grow quickly after
+ Added a new shop interface and some new items for purchase in exchange for contribution. They will arrive a while after being purchased, like upgrade materials
-> Door upgrade materials are amongst the purchaseble items
+ Implemented a traitor soft cap (if they aren't kept happy they will turn on you, or act up if their deal is cursed) and exchange
-> This include two new traitor only concerns - promised sex and pamper
-> Maids can now be set to an idle mode in which they will see to traitor sex and pamper needs; this overrides uninterruptible if the request comes from a traitor
-> Maids attending to traitors will pamper and have sex with them
-> Maids can be set to be interruptible for sex requests (likely also other things later)
-> Succubi can optionally proposition and have sex with traitors (risky but fun, so toggled off by default)
+ Maids can now attend to traitors
+ Fixed NewMaid and UltraGrow being usable on unconscious characters that aren't visitors
+ Fixed crash occurring sometimes after a seed or mark is removed from a character
+ Fixed a loading crash caused by certain save file corruption; hopefully fixed the cause as well (related to identity loss)
+ Added the Angelica maid image set; new default for identical maids
+ Door locking actions can no longer be set if they will take you over the door lock cap. If you set unlock actions, you can set additional lock actions, but the unlock actions will not be cancellable until cancelling them does not cause you to go over the lock limit
+ All player side characters, other than traitors, can now freely unlock manor doors. This may have bad side effect behaviours (e.g. succubi/beegirls unlocking doors they shouldn't)
+ Hopefully fixed a crash occurring under certain conditions due to forgotten memories
Files
Get Manor
Manor
Transform visitors into creepy, near identical maids
Status | In development |
Author | tirelesslurker |
Genre | Simulation |
Tags | Adult, gender-bender, Monster Girls, transformation |
More posts
- Manor Alpha 204 days ago
- Manor Alpha 19 Patch 118 days ago
- Manor Alpha 1940 days ago
- Manor Alpha 18 Patch 252 days ago
- Manor Alpha 18 Patch 167 days ago
- Manor Alpha 1873 days ago
- Manor Alpha 17 Patch 183 days ago
- Manor Alpha 17Aug 12, 2024
- Manor Alpha 16 Patch 3Aug 02, 2024
- Manor Alpha 16 Patch 2Jul 30, 2024
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