Manor Alpha 13


Beegirls and various minor changes.

Changelog:

+ Added beegirls
-> Alraunes now accumulate pollen over time
--> Maids can harvest the pollen, which grants some power but will briefly incapacitate the alraune. A new idle role, gardener, has been added to handle pollen harvesting automatically
--> At 60 pollen, alraunes become pollen heavy. Once an alraune is pollen heavy (or over all alraunes 60+ pollen has been accumulated) a beegirl will appear, with more appearing as total pollen increases
-> Beegirls will move between the yards, harvesting pollen and incapacitating alraunes for longer when they do so
--> There is a chance a beegirl will be hypnotised by her target
---> This chance can be increased by a briefly activated power on an alraune (intensify scents), but this comes with a high chance that any visitors present will spot the alraune
--> Hypnotised or incapacitated beegirls can be mind controlled by the master, maids or other controlled bees
-> Beegirls will attack maids or aware visitors they think they can overwhelm
--> If there are incapacitated characters around and no enemies, beegirls will abduct their targets to the hive and transform them
-> Controlled beegirls can harvest pollen without incapacitating alraunes, and have combat/patrol/harvest orders
+ Fixed succubi dream actions not being visible on characters who were targeting by dreams on the last turn
+ Characters being put into a deep sleep no longer put their clothes on then take them off again when transitioning from regular sleep
+ Possibly fixed issue causing visitors to possibly sometimes keep looking for their clothing after finding their clothing
+ Added status backgrounds for alraune seed/succubus mark
+ Added a timer showing the cooldown before the mirror can affect a visitor again
+ Added details about an items usefulness, temptingness, ominousness and cursed nature
+ Diffusers have been changed to have charges; refilling the charges costs five power and lasts for ten turns. Refills can be set to automatic
+ Diffusers now only fire if there are characters present in a room
+ Fixed missing option to set a single alraune's combat mode
+ Maids can now be ordered to guide plant zombies to yards
+ Plant zombies will no longer sometimes idle in yards (they will always tf after reaching a yard)
+ Fixed a rare case that would cause a visitor searching for someone to stay in the master's room and do nothing
+ Added a 'hide alraune action', allowing player controlled characters to hide unconscious alraunes. This can be ordered, and maids + secret maids ordered to hide characters will automatically do so
+ Added a librarian assignment for maids
-> They will attempt to redirect characters reading or researching towards trap or useless books (only one librarian will attempt a redirect)
-> They will also slow down those who do end up reading knowledge books (this action can be directly ordered as well)
-> This replaces the regular reading only redirect code that any maid in the library could activate
+ Traitors and secret maids can now share trap books with visitors as 'evidence'. This is very suspicious to everyone present if it succeeds, especially certain books
+ Shifted images over to asset bundles
+ Possible fixes for crash after characters ask a character who has become a maid in front of them why they are a maid
+ Fixed visitors searching for succubi without the correct knowledge, and not until they had alraune knowledge
+ Visitors now give up on finding answers if they find no-one to ask for a while
+ Added success chance percents to action buttons
+ Added mention of stats and other factors affecting various actions to their tooltips
+ Added a basic tutorial (to be completed in Alpha 14)
+ Added a basic manual (to be completed in Alpha 14)

Files

Manor Windows Alpha 13.zip 490 MB
42 days ago
Manor Mac Alpha 13.app.tar.gz 497 MB
42 days ago
Manor Linux Alpha 13.zip 490 MB
42 days ago

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