Manor Alpha 13
Beegirls and various minor changes.
Changelog:
+ Added beegirls
-> Alraunes now accumulate pollen over time
--> Maids can harvest the pollen, which grants some power but will briefly incapacitate the alraune. A new idle role, gardener, has been added to handle pollen harvesting automatically
--> At 60 pollen, alraunes become pollen heavy. Once an alraune is pollen heavy (or over all alraunes 60+ pollen has been accumulated) a beegirl will appear, with more appearing as total pollen increases
-> Beegirls will move between the yards, harvesting pollen and incapacitating alraunes for longer when they do so
--> There is a chance a beegirl will be hypnotised by her target
---> This chance can be increased by a briefly activated power on an alraune (intensify scents), but this comes with a high chance that any visitors present will spot the alraune
--> Hypnotised or incapacitated beegirls can be mind controlled by the master, maids or other controlled bees
-> Beegirls will attack maids or aware visitors they think they can overwhelm
--> If there are incapacitated characters around and no enemies, beegirls will abduct their targets to the hive and transform them
-> Controlled beegirls can harvest pollen without incapacitating alraunes, and have combat/patrol/harvest orders
+ Fixed succubi dream actions not being visible on characters who were targeting by dreams on the last turn
+ Characters being put into a deep sleep no longer put their clothes on then take them off again when transitioning from regular sleep
+ Possibly fixed issue causing visitors to possibly sometimes keep looking for their clothing after finding their clothing
+ Added status backgrounds for alraune seed/succubus mark
+ Added a timer showing the cooldown before the mirror can affect a visitor again
+ Added details about an items usefulness, temptingness, ominousness and cursed nature
+ Diffusers have been changed to have charges; refilling the charges costs five power and lasts for ten turns. Refills can be set to automatic
+ Diffusers now only fire if there are characters present in a room
+ Fixed missing option to set a single alraune's combat mode
+ Maids can now be ordered to guide plant zombies to yards
+ Plant zombies will no longer sometimes idle in yards (they will always tf after reaching a yard)
+ Fixed a rare case that would cause a visitor searching for someone to stay in the master's room and do nothing
+ Added a 'hide alraune action', allowing player controlled characters to hide unconscious alraunes. This can be ordered, and maids + secret maids ordered to hide characters will automatically do so
+ Added a librarian assignment for maids
-> They will attempt to redirect characters reading or researching towards trap or useless books (only one librarian will attempt a redirect)
-> They will also slow down those who do end up reading knowledge books (this action can be directly ordered as well)
-> This replaces the regular reading only redirect code that any maid in the library could activate
+ Traitors and secret maids can now share trap books with visitors as 'evidence'. This is very suspicious to everyone present if it succeeds, especially certain books
+ Shifted images over to asset bundles
+ Possible fixes for crash after characters ask a character who has become a maid in front of them why they are a maid
+ Fixed visitors searching for succubi without the correct knowledge, and not until they had alraune knowledge
+ Visitors now give up on finding answers if they find no-one to ask for a while
+ Added success chance percents to action buttons
+ Added mention of stats and other factors affecting various actions to their tooltips
+ Added a basic tutorial (to be completed in Alpha 14)
+ Added a basic manual (to be completed in Alpha 14)
Files
Get Manor
Manor
Transform visitors into creepy, near identical maids
Status | In development |
Author | tirelesslurker |
Genre | Simulation |
Tags | Adult, gender-bender, Monster Girls, transformation |
More posts
- Manor Alpha 204 days ago
- Manor Alpha 19 Patch 118 days ago
- Manor Alpha 1940 days ago
- Manor Alpha 18 Patch 252 days ago
- Manor Alpha 18 Patch 167 days ago
- Manor Alpha 1873 days ago
- Manor Alpha 17 Patch 183 days ago
- Manor Alpha 17Aug 12, 2024
- Manor Alpha 16 Patch 3Aug 02, 2024
- Manor Alpha 16 Patch 2Jul 30, 2024
Leave a comment
Log in with itch.io to leave a comment.