Manor Alpha 7


Alpha 7 is now ready. Traitors (and related corruption mechanic), a phase in which traitors and secret maids aren't openly hostile to visitors and can mess with them (and the suspicion mechanic), and some interfaces to dig into what's going on with various bond, corruption, suspicion, maid trust, weirdness and general concern changes.

Changelog:
+ Body swapped visitors now establish who is in their body when they can after they are body swapped
+ Added a medicine option that doesn't hide a visitors identity with a cheaper power cost
+ Added an animation when visitors escape the manor
+ Added options to set or randomise the identical maid mode name and image set
+ Fixed characters observing other rooms not observing characters in that room at the moment they start observing (caused weird behaviour, possibly crashes)
+ Maids now prioritise following long term orders from the player over fighting
+ Giving a maid a longer term order now cancels short term actions (e.g. a move order to a distant room will clear a direct fight order)
+ The concern (if any) that caused a goal to be created is now shown beside the goal
+ Changed the concern displays significantly
+ Fixed several bar size/threshold position issues with concern displays
+ Clicking on a concern now shows a log of all changes to the concern's value
+ Removed concerns are now tracked and can be seen when viewing all concerns on a character
+ Fixed (or added?) characters gaining missing character concerns after getting to know other characters
+ Fixed characters chatting
+ Fixed a crash occurring when characters share information about events
+ Added a list of characters a character remembers. These can be clicked to view the individual memories the character has of the character, and clicked again to see events associated with that character
+ Characters that are body swapped after being tf'd or otherwise miss the initial body swap concern who return to being visitors should now gain the wrong body concern
+ Maids will now clean up plates of food that are no longer associated with a visitor
+ Fixed a crash when characters chat to an inobservant character (e.g. disoriented)
+ Hopefully fixed characters performing actions in the turn they are transformed (if they haven't acted before the transformation/caused it)
+ Added corruption stat to characters, which can be increased in various ways
+ The master can now offer a deal to a visitor, which will succeed if they are corrupt and make them a traitor
-> Traitors do what they think is best. They will fight characters that know they are a traitor, misdirect aware characters, and either start rumours or reduce concerns depending on their knowledge of aware characters and the concerns of the target
-> Changes to the corruption level of a character over time can be viewed
+ Added a suspicion mechanic
-> Visitors no longer immediately recognise secret maids and traitors as enemies
-> Suspicious actions before or after becoming aware are remembered
-> Before becoming aware, visitors will potentially challenge or ask manor staff about the suspicious actions, and possibly figure out that the character is working for the manor
-> After becoming aware, visitors may figure out a character is a traitor after being interacted with (e.g. attempted misdirect)
-> Visitors can share knowledge that a character is suspicious or a traitor with each other, however the traitor will have a chance to refute the accusation when next met
-> Visitors who are around characters who think they are a traitor will try to explain that they are innocent (e.g. cured secret maids), and will also claim that others are innocent
-> Traitors will falsely claim to be innocent, and that others are innocent
+ Characters can now share character linked (missing/weird/suspicious) concerns
+ Added general orders for secret maids
+ Secret maids and traitors can now start rumours, misdirect characters and convince grouped characters to split up
+ Fixed weird leave animation behaviour
+ Added starting player power and max player power difficulty options
+ Visitors now tie up enemies they can't deal with. Characters can free each other from ropes (including visitors, who may think someone isn't a traitor) and will struggle free over time
+ Fixed characters sometimes trying to ask characters that have just left a room to group up
+ Maids should now heal wounded/incapacitated secret maids (and traitors)
+ Fixed body swaps causing characters to show buffs/debuffs

Files

Manor Linux Alpha 7.zip 173 MB
Oct 15, 2023
Manor Mac Alpha 7.app.tar.gz 174 MB
Oct 15, 2023
Manor Windows Alpha 7.zip 174 MB
Oct 15, 2023

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