Manor Alpha 22
Alpha 22, with five new champions (dark elf noble (Kazuto/Lyndis), elf noble (Talia), enforcer (Mao), good succubus (Nao), outlaw (Lotta)) and a few fixes and minor features.
Changelog:
+ Added Kazuto's associated champion form, the dark elf noble Lyndis
-> Lyndis is a high rogue/medium magic/light social focused champion
--> Lyndis can transform characters into dark elf minions and will do so when she believes she has a good opportunity. She has a maximum of two
-> Rogue champions have several abilities, some of which are used in new investigation goal variations
--> When fighting, medium or more rogue focus champions use the higher of their initiative or combat to fight
--> Highly rogue focused champions have a chance to avoid attacks when not engaging in fights (e.g. when trying to leave a room)
--> Medium or higher rogue focused champions can pick locks, gaining access to rooms they shouldn't
--> Medium or higher rogue focus champions hide fully from the player. This is used as an alternative in several monitoring goals, and highly rogue focused champions can search rooms, pick locks and do a few other actions while stealthed
---> A spell can be cast on a room to reveal stealthed characters (they will remain hidden, but be visible to the player for a few turns), and maids can search rooms to find characters (this breaks the stealth state)
---> If a stealthed character breaks stealth to attack they will have a combat bonus
--> Medium or higher rogue focus champions can steal items from other characters. Those with magic seeking capability will steal sought cursed items from visitors, and generally they will opportunistically steal from maids. Stolen items are easier to confiscate. Maximum rogue focused champions (Lyndis isn't one) will be able to pickpocket while stealthed
-> Medium or higher rogue focus champions will arrive carrying several observation bugs. These grant the champion sight of a room (as if they were present; they don't pick up magic that isn't visually obvious), helping them gather evidence. Those placed on maids can be destroyed directly (requires a roll to find), and those on visitors can be removed if the target is unconscious or if a maid/the master can convince the bugged character to submit to a patdown (this can fail on the patdown)
-> Low+ rogue focus champions with medium or higher magic focus can place observer marks on characters and rooms to similarly observer what happens. These marks can be directly erased without a power cost, or remotely erased with one
-> Medium+ rogue focus champions with a low+ magic focus will magically seek evidence items to check
-> Medium+ rogue focus champions will attempt to explore the entire manor while stealthed
-> Low+ rogue focus champions will monitor all surrounding rooms after setting up in rooms with many doors a few times to keep an eye on things
-> Medium magic or rogue focus champions will now check the library for unusual tomes. The librarian will try to interfere with this, but may fail
+ Added a true sight ability that can be used on rooms to reveal hidden characters for a dozen or so turns
+ Magic champions now use their magic value to attack (but will use their combat value when attacked)
+ Fixed a rare case where a character would get stuck doing nothing when trying to collapse from exhaustion
+ Fixed some cases where champions would ask characters who are unconscious/etc. questions
+ Fixed confiscate action showing for sleeping characters, and possibly not showing for deeply sleeping characters
+ Entertain action should now stop if the target is no longer a visitor
+ Maids who are librarians or nurses who have a specific room set as their stay room will now station in it if it is a library/infirmary
+ Fixed maids and others who want to stay in a room but don't have a specific goal (e.g. librarians, nurses, those ordered to stay in a room) politely excusing themselves when someone starts having sex
+ Maids who proposition will now, if they desire to stay in the current room and it only has one exit, choose that room to have sex in
+ Fixed the search for staff to question goal not activating for champions with low/no magic focus
+ Added Talia's champion form, the elf noble
-> She can summon temporary magical gear that lasts for a few hours. The armour protects against incapacitation once, and the weapons provide stat boosts (and in the case of the wand, the ability to use the magic stat to attack)
+ Fixed saving and loading of null values
+ Swapped witches and the master to use magic when attacking
+ Fixed odds display of combat actions
+ Added Mao's champion form, the enforcer Kira. She has a very high brute (combat/direct) focus, and a medium social focus
-> High+ brute focused champions have an extra wound (like guards)
-> High+ brute focused champions have a bonus against the distract and entertain actions
-> High+ brute focused champions will ransack rooms in an attempt to find evidence; this mostly just makes a huge mess. Maids present will ask them to stop
-> Medium+ brute focused champions will investigate toggleable items (radio/diffuser) in a rough manner. This finds evidence like a scan, but may break things. Champions who can scan will not do this. Maids who are present will ask them to stop
-> High+ brute focused champions will challenge characters to duels. This does a social check then a combat check (the first to avoid the duel). They use this to check the skills of staff, and will gain related evidence if they win. They will also sometimes challenge characters for items, taking it if they win and leaving the manor in shame if they lose
-> When leaving, a high+ brute focused champion might try to abduct a character to bring back as final evidence (if they are close to having enough). This may or may not be enough to prove things (shown), and your characters can attempt to interrupt the abduction (if successful, the champion will just leave)
-> The enforcer has an intimidation/seemingly reliable strength effect that may cause traitors and visitors to give information to her unprompted. She has an associated goal where she wanders the manor to trigger this
+ Fixed not being able to directly order the 'stop that' action (requires the same room, as it's only relevant for one turn)
+ Right-click now always drags the game view around
+ Tweaked returning to stay locations; no longer viewed as a goal which should make maids perform idle actions on the way back
+ Fixed some chances not being shown when the odds calculation returned negative odds (due to bad values like negative maxes going in); should also avoid showing >100% odds that occur for similar reasons
+ Characters doing actions in rooms due to boredom will no longer see what they are doing as important enough to stay when shooed
+ Hopefully fixed traitor champions not transforming to their regular forms after dropping their champion items in some cases
+ Hopefully fixed some complex actions not being cancelled after body swapped
+ Fixed characters being able to drop bound items by being ordered to leave them in other room
+ Added Nao's champion form, the good succubus. She has a high social focus, and medium magic and stealth focuses
-> She has a special combat ability that allows her to try and charm a target. While charmed, they will attack their allies instead of enemies
-> She has a special goal during which she will wander around seducing characters, including maids
--> If she succeeds they will go have sex, and she will gain evidence during the act/from pillow talk
--> A partially successful seduction will distract her target, and increase the chance subsequent seductions succeed
--> Characters who have sex with her will have any succubus marks removed
-> Like regular succubuses, she has a passive arousal aura
-> She will commune with hidden succubuses opportunistically
+ Added Lotta's champion form, the outlaw. She has a high brute focus, and medium stealth and social focuses
-> She has two special combat abilities; rapid fire and suppressing fire. Both makes six attacks at half combat skill that can deal at most one wound (effectively, guards can take three shots and others two if unwounded); rapid fire against a single target and suppressing fire against random enemy targets. After either, she must reload before becoming able to attack in this way again
+ Fixed a crash sometimes occurring in some champion character seeking goal
Files
Get Manor
Manor
Transform visitors into creepy, near identical maids
Status | In development |
Author | tirelesslurker |
Genre | Simulation |
Tags | Adult, gender-bender, Monster Girls, transformation |
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