Manor Alpha 19


New version with the cops and alternate manor layouts, plus a lot of fixes and some minor changes.

Edit: Poll for Alpha 20 is up here.

Changelog:

+ Fixed witches and the master deciding to use magical concern reduction too soon after a prior use
+ Added in the cops. When characters escape, or some time after they end up at the manor, concerns about the manor will begin rising
-> When the concern level triggering investigation is low (100-499), a pair of cops will come to the manor. They will either seek to locate missing characters, or to investigate many rooms
--> After finishing their goal, they will attempt to leave. A new power, 'Allow To Leave', has been added to allow this
-> When the concern level triggering investigation is high (500+) a large group of cops - one per 100 concern, capped at 25 - will come to arrest the master. These cops will enter combat with maids/etc., and ask those who appear to be visitors for the location of the master
-> Cops that do not report back for some time trigger a very large gain in cop concern (350)
-> There are various minor factors that affect the concern level (see manual)
-> Seeing a cop for the first time lightly concerns other visitors
-> A cop who turns traitor will immediately return to the station (they are on duty and have no reason to remain - but the contribution reward is high)
-> Alert level triggering investigation and arrest attempts, how many cops attempt an arrest per amount of alert, and how long cops have to be missing before a squad is sent can be customised
+ Adjusted save code; might help with some crashes
+ Fixed an issue with loading older saves
+ Fixed a bunch of crashes relating to player controlled characters lying about the location of other characters and directing the target to the hive, and to the master being in the hive when characters are sent to her
+ Fixed Daidai image set witch incapacitated file name
+ Fixed some cases where maids performing jobs could be shooed out of rooms if they had already acted in a turn
+ Fixed maids asked about the infirmary not sending visitors to it when a witch is assigned as a nurse
+ Hopefully allowed succubuses to understand that they can freely unbarricade rooms when allowed to open locked doors when moving idly, and to remove the barricade if it's safe to do so
+ Hopefully fixed characters' sex partners not updating their actions if the destination the pair are heading to for sex is changed
+ Hopefully fixed traitors (and visitors) bashing down doors to see to regular needs
+ Hopefully fixed some cases in which characters would repeatedly proposition other characters, or proposition characters who were busy performing multi-turn actions
+ Fixed maids not being able to be ordered to bash doors/remove barricades from doors that don't connect to the room they are in
+ Fixed an issue causing crashes when e.g. card on door is done before the action options view has been shown
+ Fixed some cases where succubuses haunting characters would stay rather than hide, revealing themselves
+ Entering into stasis should no longer clear an exchange self goal from alraunes
+ Fixed tutorial showing over question/etc. prompts
+ Leader visitors now wait for their followers to finish longer actions before continuing
+ Memories of plant zombies should now show the correct images
+ Fixed power drain buffing instead of debuffing
+ Fixed being unable to target hostile characters with power drain
+ Fixed stats not being marked as needing a refresh when buff timers end
+ Player controlled characters set to reduce concerns will now attempt to explain missing characters. Traitors may also decide to do so
+ Tweaked behaviour relating to barricades a bit, might help in some cases
+ Visitors taking real medicine while under the effect of an alraune seed will now have their direct sickness relieved temporarily
+ Traitors unable to enter rooms while trying to see to regular concerns will now give up on that concern/action, but gain pamper and self determination concerns. This should also fix a crash
+ Added alternate manor layouts
+ Fixed updating the ruleset of a game in progress breaking keyboard interactions
+ Clicking cards on other cards (e.g. inventory objects) now requires holding down control when not already focused on a card
+ Fixed teleporting of items having a chance to fail when teleporting from the inventory of friendly characters
+ Meddled with maid relocking code; should hopefully fix cases where they lock a door they want to go through for their goal/etc.
+ Fixed boxed maids transforming due to full identity loss being seen by visitors
+ Characters who have sex with a character who transforms into a succubus will now be disoriented afterwards
+ Fixed maid interruptible order only applying to guards when done room/manor wide
+ Fixed succubus proposition order not being applied when done room/manor wide; current state is now listed when viewing a succubus
+ Beegirls should now only abduct characters from yards, and if not in one should drag a possible target to a yard
+ Made ropes/handcuffs destroyable
+ Added a 'Destroy Every' command to quickly destroy all items matching a particular item
+ Fixed witch assigned as nurse check when a visitor asks about the infirmary
+ Fixed seek medicine goal not being marked as complete when a visitor seeking to handle an alraune seed concern has tried medicine and discovered that it doesn't help
+ Added some code to clear out memories when characters leave
+ Added some code that prevents non-visitor characters from accumulating memories (they should retain those from while they were visitors; already transformed characters in existing saves will lose memories)
+ Added direct value entry for sliders (by clicking on the current value)

Files

Manor Windows Alpha 19.zip 664 MB
25 days ago
Manor Mac Alpha 19.app.tar.gz 671 MB
25 days ago
Manor Linux Alpha 19.tar.gz 661 MB
25 days ago

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