Manor Alpha 17


Guards, several minor features and adjustments, and a lot of fixes. There's a poll up at https://www.patreon.com/posts/manor-alpha-18-109931221 for the maid specialisation I'll add next alpha.

Changelog:

+ Characters having sex or masturbating will now shoo out uninvolved characters (unless masturbating and very horny), trying to ensure an exit is present for them and locking doors after everyone is out
+ Very very horny characters who are searching for somewhere to masturbate will now masturbate wherever if they get too horny
+ Made a change that should fix the occasional issues with actions that make characters inobservant becoming invalid before they complete causing ai crashes
+ Possibly fixed an issue where one character out of a pair having sex would stay put (likely ran into the above crash previously)
+ Aware visitors that know about succubuses and are in the presence of someone marked by one who is masturbating or having sex will now interrupt the action if it is nearing completion
+ Masturbating characters that are propositioned will now swap to having sex with the propositioner
+ Characters can now have sex in groups. Most player controlled characters can freely join in
+ If a visitor has sex involving a succubus, and they don't transform, they will now be disoriented afterwards
+ Succubuses now get a temporary magic buff after having sex; the amount of power gained depends on the number of non-succubuses involved
+ Hopefully fixed characters being ordered to guide other characters not predicting moves of those characters
+ Fix for a loading crash to do with memories, unsure on cause currently
+ It is now possible to offer visitors a traitor deal multiple times, however there is a two hour cooldown and the chance reduces with each attempt
+ Added a mass destroy clothing action to help clear out the laundry
+ Added an option to have no female visitors
+ Katanashi can now threaten traitors, resetting their self determination concern but increasing their guilt
+ Hovering a card now makes the lines for actions not involving the hovered card transparent
+ Added hover tooltips to trackers/timers on characters
+ Changed how timers and trackers are removed on form changes; should function the same but may have side effects
+ Bored visitors might now try to deliberately explore the manor, attempting to make their way to unvisited rooms
+ Added time of day lighting
+ Added a discipline action for Katanashi, which raises a maids lowest stat of combat, initiative or social by one for a few hours
+ Various actions that can be suppressed by the radio now only show one action line when they are under suppression
+ Fixed succubus contract replacement not spawning if the last succubus/contract was lost in ways other than a succubus being rescued
+ Fixed visitor group followers using first aid on sleeping friends
+ Aware visitors will now let fellow aware visitors who are sleeping and tired rest for a bit longer
+ Fixed crash occurring when aware characters without a succubus mark seek to relieve their horniness
+ Hopefully fixed trainee training goal not predicting moves (was checking early)
+ Fixed visitor followers curing secret maids they don't suspect
+ Fixed succubus arouse dream having no effect
+ Changed arouse dream and power to prevent calming down effect on the horniness concern even when they fail
+ Fixed succubus arouse power not working on unsconscious characters
+ Fixed succubi not increasing horniness while they are hidden
+ Hopefully fixed a couple of cases where characters would proposition unconscious characters for sex
+ Visitors should no longer repeatedly ask trainees about why they are now working as maids
+ Hopefully fixed sex actions not being marked as important and thus rarely playing sounds
+ Sex actions now use the masturbation image
+ Fixed disorientation recovery occurring earlier in the turn order than intended
+ Changed starting player side items to include more one only items, and to not duplicate such items
+ Hopefully fixed a crash occurring when checking the validity of an invalid move action
+ Added guards, a maid upgrade with some extra combat capabilities and improved fighting stats (including an extra 'wound' in combat, working together to fight targets, and a chance to prevent characters fleeing rooms)
+ Fixed a crash in succubus indulge traitors mode ai
+ Fixed sex action centering and sound effects
+ Added a 'force to look into mirror' action
+ Visitors will now give up the defeat master goal after some time if they fail to find the master, though they may decide to keep trying
+ Trainees and maids created while no control crystals are active now suffer from a debuff, and training trainees is harder (when control crystals are enabled)
+ Added the ability to consume a maid for a power boost (might be handy in emergencies but it's really a source material thing)
+ Added the misguided lantern, which causes an escaping group of visitors to be transformed and return to the entrance yard as new visitors
+ Various actions are now marked as being disrupted by fighting; this will mostly affect direct player orders, but can also be used to interrupt e.g. visitor research etc. by attacking them directly
+ Traitors and secret maids not telling visitors where the infirmary is is no longer suspicious
+ Various player controlled characters no longer reduce the horny concern unless directly ordered to
+ Fixed a crash when misdirecting under specific circumstances
+ Fixed a crash when loading saves due to an issue with follow order goals
+ Fixed a few goals not being flagged as player ordered when ordered by the player
+ Hopefully fixed alraune deciding to reveal themselves to unaware characters to heal allies
+ Alraunes set to stealth infect will now do a regular infect action on incapacitated targets if there are no characters they wish to avoid in the yard or coming into the yard
+ Fixed characters following orders staying rather than hiding when waiting for characters moving into their room
+ Hopefully fixed a case in which a traitor transforming into a trainee didn't run their new trainee ai at the start of a turn to figure out an action
+ Fixed a crash related to forgotten identities
+ Fixed second control crystal destruction effect breaking maids out of stasis
+ Fixed mysteries concern being considered for goals when at zero importance
+ Hopefully fixed a case where a character desiring to be in a barricaded room becomes worried when someone else sets the barricade
+ Being attacked now removes the hidden tracker
+ Fixed player actions hanging around invisibly for multiple turns and attempting to fire when they have failed for one of several reasons

Files

Manor Windows Alpha 17.zip 571 MB
87 days ago
Manor Mac Alpha 17.app.tar.gz 578 MB
87 days ago
Manor Linux Alpha 17.zip 571 MB
87 days ago

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