Manor Alpha 15 Patch 4


A lot of fixes; there may be issues with the save changes (please let me know if there's any crashes or strange behaviour).

Changelog:

+ The identity mirror no longer targets unconscious targets
+ Fixed various player controlled characters not bashing/clearing doors when they need to to flee
+ Traitors should no longer start rumours about other traitors (unless ordered to)
+ Adjusted some shop prices
+ Cute choker now increases the social stat of obedient trainees
+ Concerns that are accidentally raised by characters when visitors inquire about them are no longer suppressd
+ Fixed confiscate request action being available on unconscious targets (upon whom the direct order is used instead)
+ Hopefully fixed some cases where succubi or beegirls would try to hide when unable to
+ Hopefully fixed some issues with the cute choker buff/debuff not updating after a transformation
+ Fixed orders to take an item to the current room of a character causing them to get stuck dropping nothing
+ Traitors should generally no longer ask maids working on player orders for sex or pampering, and maids following player orders shouldn't drop what they're doing to see to traitors
+ Alraunes should now heal incapacitated/wounded allies
+ Prevented plant zombie transformation activating when a beegirl transformation is in progress
+ Hopefully fixed up odds being wrong for redirect action
+ Fixed third page of autosaves not saving (and possibly some issues with the second page as well)
+ Fixed beegirls and others not being able to be ordered to drag incapacitated characters around
+ Part of the increased growth effect on alraune seeds from bathing/swimming is now applied when in the room (i.e. when not swimming/bathing)
+ Alraunes should no longer poke alraunes in stasis when overcrowded
+ Fixed wrong calculation display of odds for giving items, and moved display to be shown for each individual item to show correct odds per item
+ Fixed giving of non-cursed items to characters who need to be convinced to take the item never succeeding
+ Fixed other issues with giving items that would potentially caused guaranteed successes
+ Pampering and sex actions now raise the satisfaction level of traitors if it is currently negative
+ Visitors should no longer ask unconscious characters about suspicious actions
+ Leave in/move to action should not inconsistently appear depending on the locked status of doors in the room the character is in any more
+ Fixed some cases where events that a character had witnessed themself and had not forgotten could be shared with the character in question
+ Fixed a crash that can occur after a character is teleported, but there are likely other cases
+ Upgrade items for yards now work for a specific level of yard, and one of the needed level to upgrade can exist for each yard
+ Fixed sale values using buffed/debuffed stats instead of base stats
+ Items carried by characters exchanged for contribution are now moved to the reliquary when they leave
+ Made several changes to cut down on save file size, particularly for long games. Please let me know about any save/load crashes or other weirdness
+ Fixed an issue that would duplicate some data on every save+load
+ Characters jumped ahead in their intended paths should now behave a bit better; beegirls will move yard to yard if in a yard (but won't head to yards as a shortcut yet)
+ Fixed beegirls still following their idle orders when they should be following other goals
+ Fixed a crash occurring when loading older saves that are updated to have the new rooms
+ Fixed a crash occurring when trackers/timers from older saves were removed

Files

Manor Windows Alpha 15 Patch 4.zip 517 MB
Jun 25, 2024
Manor Mac Alpha 15 Patch 4.app.tar.gz 524 MB
Jun 25, 2024
Manor Linux Alpha 15 Patch 4.zip 517 MB
Jun 25, 2024

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