Manor Alpha 10
Alraunes, door locking, some new back rooms, fixes, and some minor stuff.
Full Changelog:
+ Added alraunes, alraune infection/plant zombies, various items and options (e.g. food, medicine)
+ There's a lot of underlying code changes to allow visitors differentiating between more than just 'looks like a visitor' and 'looks like a maid'
+ And the concept of characters hiding
+ Fixed a couple of odd bugs that were uncovered as well, including one that might have sometimes broken tfs triggered by items etc.
+ Added rear rooms (yard, shed, reliquary)
+ Fixed visitors interfering with visitors trying to revive a maid to interrogate
+ Fixed an issue that might have caused occasional broken transformations/wrong images
+ Fixed the master trying to reduce concerns of characters who can't listen to her and are aware instead of can listen to her and aren't aware
+ Aware characters no longer find it weird to see tied up characters
+ Mess is no longer added to a room if it was cleaned that turn
+ Characters investigating a call for help will now end their investigation if they find the caller unconscious
+ Added locking doors
-> Maids can be ordered to lock or unlock doors by dropping them over the door. Up to three doors can be locked by the manor side
-> Maids will unlock doors they need to head through for tasks, but will by default take a turn to relock the door behind them (this can be toggled)
-> Unaware visitors will go around locked doors after discovering them, and will leave them alone if they have no good reason to go through and all paths are locked
-> Aware visitors will bash down doors if it's faster; as will maids blocked by doors they cannot open (if they have reason to head through)
-> Pathing has been changed a lot to handle this and may have bugs or impact performance
-> Doors can be magically locked or unlocked by clicking on them. A door not locked by a maid or player action is more expensive to unlock
-> Visitors find locked doors to main rooms (more than one exit), broken doors and being locked in a room concerning
-> A manor key item that allows visitors to lock and unlock doors has been added
-> Maids can repair broken doors if they are carrying a tool bag
+ Idle orders are now set via a submenu
+ Implemented reliquary. Some buff and usable items will spawn there at the start of a round, and maids can teleport confiscated items there for convenience
+ Stopped maids idly confiscating some items they shouldn't
Files
Get Manor
Manor
Transform visitors into creepy, near identical maids
Status | In development |
Author | tirelesslurker |
Genre | Simulation |
Tags | Adult, gender-bender, Monster Girls, transformation |
More posts
- Manor Alpha 204 days ago
- Manor Alpha 19 Patch 118 days ago
- Manor Alpha 1940 days ago
- Manor Alpha 18 Patch 252 days ago
- Manor Alpha 18 Patch 167 days ago
- Manor Alpha 1873 days ago
- Manor Alpha 17 Patch 183 days ago
- Manor Alpha 17Aug 12, 2024
- Manor Alpha 16 Patch 3Aug 02, 2024
- Manor Alpha 16 Patch 2Jul 30, 2024
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