Manor Alpha 10


Alraunes, door locking, some new back rooms, fixes, and some minor stuff.

Full Changelog:
+ Added alraunes, alraune infection/plant zombies, various items and options (e.g. food, medicine)
+ There's a lot of underlying code changes to allow visitors differentiating between more than just 'looks like a visitor' and 'looks like a maid'
+ And the concept of characters hiding
+ Fixed a couple of odd bugs that were uncovered as well, including one that might have sometimes broken tfs triggered by items etc.
+ Added rear rooms (yard, shed, reliquary)
+ Fixed visitors interfering with visitors trying to revive a maid to interrogate
+ Fixed an issue that might have caused occasional broken transformations/wrong images
+ Fixed the master trying to reduce concerns of characters who can't listen to her and are aware instead of can listen to her and aren't aware
+ Aware characters no longer find it weird to see tied up characters
+ Mess is no longer added to a room if it was cleaned that turn
+ Characters investigating a call for help will now end their investigation if they find the caller unconscious
+ Added locking doors
-> Maids can be ordered to lock or unlock doors by dropping them over the door. Up to three doors can be locked by the manor side
-> Maids will unlock doors they need to head through for tasks, but will by default take a turn to relock the door behind them (this can be toggled)
-> Unaware visitors will go around locked doors after discovering them, and will leave them alone if they have no good reason to go through and all paths are locked
-> Aware visitors will bash down doors if it's faster; as will maids blocked by doors they cannot open (if they have reason to head through)
-> Pathing has been changed a lot to handle this and may have bugs or impact performance
-> Doors can be magically locked or unlocked by clicking on them. A door not locked by a maid or player action is more expensive to unlock
-> Visitors find locked doors to main rooms (more than one exit), broken doors and being locked in a room concerning
-> A manor key item that allows visitors to lock and unlock doors has been added
-> Maids can repair broken doors if they are carrying a tool bag
+ Idle orders are now set via a submenu
+ Implemented reliquary. Some buff and usable items will spawn there at the start of a round, and maids can teleport confiscated items there for convenience
+ Stopped maids idly confiscating some items they shouldn't

Files

Manor Windows Alpha 10.zip 379 MB
Jan 16, 2024
Manor Linux Alpha 10.zip 378 MB
Jan 16, 2024
Manor Mac Alpha 10.app.tar.gz 368 MB
Jan 16, 2024

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