Incarnasoul Alpha 17


This one has a bunch of minor content (including some activities, items and buildings), a bunch of minor features and ui things, and nekomimis.

Changelog:

+ Templates now choose activities to perform based on activity durations instead of total number of activities (caused some weird selections at times, like teaching instead of training)
+ Incarnate soul activity should now appear for mind writers or body shapers
+ Items are now secured based on where they are stored
-> Automatic assignment places tempting items in high security, usable items in minimal security, and other items in no security locations first
-> Temptation cursed items may inspire characters to overcome security, but will be used less when secured better
-> Usable but non-cursed items in any level of security won't be used by incarnations
+ Added status stat effects to some existing consumables (e.g. verve increases on booze)
+ Added Physique Potion item, which grants basic physical traits and a large amount of fitness instantly
+ Added Maid Quarters and Pink Enclosures upgrades for soul enclosures, which gradually transform those within. Maid Quarters become available after most resolutions of the Mysterious Mansion quest line
+ Fixed crash when activities that had had characters assigned complete with consequences
+ Fixed exp gain being applied when activities expire with consequences
+ Fixed effects that transform characters to be like other character (e.g. twinning) causing crashes when no changes are made (due to the characters already matching)
+ Added Desperate Measures and Recruitment Call activities. They spawn when only one incarnation remains, and are intended as activities to help get the realm back up and running
+ Added a Curse Shield structure, which can protect a small number of characters from realm targeted curses (curse activities, and a few other effects)
+ Fixed a crash sometimes occurring when gaining activities
+ Added Anti-Change charm, which protects character against a lot of transformation effects but consumes charges when activated
+ Added Transformation Fetish, which guarantees certain transformation effects and doubles most of such
+ Fixed activity roles with sale value checks causing crashes when extracted to templates
+ Added Fooling Destiny, a Tale Realms activity with a fate point reward (or tfing towards a heroic template if fate points are disabled/infinite)
+ Holding right-click while dragging now moves the game view (it's also possible to start dragging a card and then use right-click to drag the view around, holding the card at the same time)
+ Brought over save code changes from Manor - these may cause issues
+ Various activities that would be created at the position of cards (e.g. selling items creating an activity where the sold item originated) now add themselves to boxes if the involved card is in a box
+ Added link lines between templates and characters having the templates applied
+ Fixed changing player species not updating species specific appearance traits; also allowed changing these traits
+ Fixed humans being created with randomised sclera/pupils
+ Added nekomimis (catgirls/catboys) and associated Wandering Cave Cats, Convent Discontent and transformation item activities
+ Added manual vs. automated box change event option for automation rules (to e.g. allow easy player removal of things from boxes)
+ Added 'trigger after manual move' toggle to automated move actions
+ Fixed grooming template step checking for a salon rather than salon space
+ Fixed icons for activity role slots not being positioned correctly
+ Fixed some template issues with integer range traits (e.g. grooming)
+ Fixed some issues with token tracking; fixes extra lines appearing and might fix a crash
+ Fixed tokens moving in place when a token is removed
+ Made some under the hood changes to building <-> character/item links that may have side effects
+ Adjusted teaching somewhat (reduced duration, and the teacher trait reduces the duration further)
+ Fixed transformations sometimes getting stuck midway
+ Adjusted a lot of point costs during character creation (rough balance pass to adjust for the game as it currently is)
+ Tweaked infirmary to also heal some mind integrity
+ Added a toggle when viewing a character to enable/disable a soul being available to incarnations for need relief. Toggling this setting has been added as an automated action
+ Activities can now have the buildings they're using swapped by dragging and dropping them onto the building cards
+ Fixed a lot of activities not showing general (e.g. activity space) requirements
+ Characters/items can now be directly swapped with other characters/items on activities (i.e. drop over filled slot -> an attempt will be made to swap the dragged card into the target slot)
-> This can be done before an activity is started, and if the activity has yet to make any progress and can be stopped (covers most activities, barring a few special ones)
-> Dropping on the card but not on a slot has the same behaviour as previous
+ Fixed an issue with using tokens as a substitute for cards in some circumstances

Files

Incarnasoul Alpha 17.zip 133 MB
62 days ago
Incarnasoul Mac Alpha 17.app.tar.gz 140 MB
62 days ago
Incarnasoul Linux Alpha 17.tar.gz 130 MB
62 days ago
Nekomimi Images - Unzip into "Incarnasoul\Incarnasoul_Data" (except on mac)
External
62 days ago

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