Incarnasoul Alpha 26


Alpha 26, with the post plot Realm of Heroes activities, some alternate activities that can come up during the plot, fixes, various tweaks, and a little bit of overhaul stuff.

The content poll for Alpha 27 is here.

Changelog:

+ Hopefully fixed the Realm of Heroes items not spawning (should also be in the dev menu now)
+ Added Realm of Heroes variant activities: Swanning Around (uncommon alternative to Exploring Beyond), Chasing A Lead (alternative to Searching For Evil), Miniboss Showdown (uncommon alternative for Defeating Evil) and Data Intrusion (uncommon alternative for Peering Beyond)
+ Added Travelling Home, a simple activity that delays the return of a character as a new failure consequence
+ Added Realm of Heroes post-plot activities: Villain's Vault (items, tf consequences), New Guard Duty (captive activity off Villain's Vault), Dimensional Implosion (matter), Extreme Science (energy), Redirected Power (gain one of the essence related traits), Mentor's Wisdom (experience gain), Fit Right In (sale activity), Foolish Hero (attack activity under certain conditions)
+ Added post-plot versions of the capture activities Super Prison and Captured By A Villain. These are more or less the same with minor tweaks so they can be reused
+ Hopefully fixed loading issues with certain system languages
+ Added an alternate to Super Prison that should occur if the player has taken the villain link, or the participant is the villain
+ The Realm of Heroes can now be sealed and unsealed
+ Reduced hypnosis effects on loyalty a little overall, and servants and captives now have less of a loyalty reduction
+ You can now give servants bonuses and extra days off
+ Added realm options for the rate characters receive days off (separate for servants/residents; servants can be set to receive none). The rate set affects character satisfaction
+ Approving time off can now take characters off of automation rule created tasks
+ Servants assigned to buildings can now be targets of various actions/requests; between turn actions will activate if the servant doesn't end up doing their building duties (i.e. there's no client for them) and approved time off will temporarily take them away from their duties
+ Hypnosis now only appears when the acting character is a hypnotist, and is only enabled when the hypnotist can carry out hypnotism and the target can be hypnotised (roughly, visible but locked out if exhaustion/loyalty/etc. requirements are unment)
+ It's now possible to train the player character again if they're in soul form
+ Made some messy changes to the character end turn actions and goals to support more complex task aims (like aiming to have a particular transformation)
+ Characters should now pay/trade in favours for body shaping from other characters in the realm
+ Accumulating money is now something characters treat as an always goal, rather than a special personal goal
+ Hopefully fixed memories being set repeatedly when twinning
+ Fixed a couple of non-knowledge copyable traits

Files

Incarnasoul Windows Alpha 26 158 MB
Version A26 1 day ago
Incarnasoul Mac Alpha 26 161 MB
Version A26 1 day ago
Incarnasoul Linux Alpha 26 152 MB
Version A26 1 day ago
Assets MAIN A26 - unzip into "Incarnasoul\Incarnasoul_Data" (except on mac) 1.5 GB
Version A26 1 day ago
Assets PATCH A25 to A26 - unzip into "Incarnasoul\Incaransoul_Data" (except on m 11 MB
Version A26 1 day ago
Assets PATCH A25 to A26 - unzip into "Incarnasoul\Incaransoul_Data" (except on m 11 MB
Version A26 1 day ago
Extra Character Images (June 2025) - unzip into "Incarnasoul\Incarnasoul_Data" ( 122 MB
Version A26 1 day ago

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