Incarnasoul Alpha 16


Big things in this one are robots (the winner of the what race to add poll), save file format changes (should be invisible, but may have issues), reworking how condition traits (e.g. mind integrity, will) work to affect result odds percentage wise instead of being simple checks (also added some new ones) and rerolling activity results (lots of under the hood changes that might cause issues so please keep an eye out); there's also a few smaller features and some bugfixes.

There's a poll up at https://www.patreon.com/posts/incarnasoul-17-110856965 to select the next monstergirl race I'll add in (should be possible to vote without being a patron).

Changelog:

+ Fixed various weirdness related to buttons being invisibly selected
+ Added extra character portrait variations and an extra characters download
+ Save file format has been changed; please keep an eye out for issues
+ Added a 'quick name' button for name filters, which allows selecting the name of an existing card to use for the name filter
+ Added tooltips when hovering cards attached to a viewed card (e.g. equipment on characters); these include tooltips for extra controls
+ Added extra controls to the tooltips for cards in the main view
+ Several large changes to 'condition' traits
-> Will, body/soul condition and mind condition now affect results more heavily and more directly for most roles and building jobs
-> Exhaustion now locks out joining most activities/building jobs (exceptions for sales and some others) at 100+ and high values affect results
-> Added fitness (direct physical), grooming (appearance physical) and verve (mental) traits representing how 'well maintained/in shape' various qualities of a character are
--> Provide a small bonus to activities and building jobs at high levels, penalties at low levels, and even out at 50 (no effect)
--> Verve and fitness drift towards 50; grooming towards 25
--> Personal actions to increase grooming and fitness; verve increases added to some existing ones
--> Working out and makeover direct order activities added
--> Added related personal trainer, style and optimism traits
-> Added satisfaction
--> Most need related shifts to loyalty are now handled by satisfaction (other than very high (95+) needs)
--> Satisfaction drifts towards 50, lowers when needs are high, rises when needs are low, and is affected by some other factors (e.g. sex, other good times)
+ Added the ability to reroll results by consuming 'fate points' (which can be disabled)
-> Starting amount or infinite availability can be set in settings
-> Activities can be rerolled on finishing during the turn end process
-> Implementing this feature required a lot of under the hood changes; particularly every activity result is now 'prepared' then 'applied' and code to preview character/other card changes were added that may cause issues
-> Additional fate points are earned every fifty turns by default (customisable)
+ Fixed issues occurring when an activity role has no trait checks (e.g. sleeping beauty, quick sale)
+ Fixed the lady's deal not being removed when getting into a conflict with the mansion
+ Fixed removing items and characters from activities not stopping them properly (wasn't reverting the 'payment' of additional requirements, like building slots, leading to double ups)
+ Added 'association' tokens (currently just for buildings). These show extra links a card has - e.g. the assigned rooms of characters, or where items are stored
-> Items and characters can now be manually associated with lodging/storage, and will be automatically assigned at turn end
+ Fixed a tooltip resizing issue
+ Fixed back button not correctly tracking what to go back to in some situations
+ Added robots, along with nanite infusion item (species change) and associated Forgotten Factory and Obscure Backdoor activities
-> Images are to come (still need to tag them; added four to the core set for nowo)
+ Added a hacker, education and eyesight traits
+ Added the Monstergirl Realms area (discoverable when exploring the Tale Realms), which has the new robot activities and some of those from the caves (new robot activities can also be found in the caves)
+ Fixed several issues that may have sometimes affected some activities

Files

Incarnasoul Alpha 16.zip 129 MB
79 days ago
Incarnasoul Linux Alpha 16.zip 129 MB
79 days ago
Incarnasoul Mac Alpha 16.app.tar.gz 135 MB
79 days ago
Robot Images - Unzip into "Incarnasoul\Incarnasoul_Data" (except on mac)
External
79 days ago
Extra Characters - Unzip into "Incarnasoul\Incarnasoul_Data" (except on mac)
External
79 days ago

Get Incarnasoul

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