Incarnasoul Alpha 6


Alpha 6 is now up. This one's a mix of fixing some stuff 'under the hood' that had built up, and a few bits of content to stop the 'nice to add' list from getting out of hand - specifically some more cursed items, temptation items, incarnations using instant items to deal with their needs, and 'imprisoned' activities in which characters are captured when a mission fails and gradually transformed unless rescued. There's also a few other minor changes.

Changelog:
+ Fixed cards returning to boxes they were removed from in several circumstances
+ Fixed hover shorthand when viewing activities
+ Fixed energy raid activity not generating
+ Templates should now generally select the most suitable character to fill roles in an activity
+ Some extensive under the hood changes that might affect character/activity/item rewards and generation have been made
+ Shift-tap on an activity now auto assigns characters, and ctrl-tap now auto optimises their equipment
+ Shift clicking a location now starts an exploration activity
+ Essence warping can now be templated
+ Character descriptions can now be toggled between a short mode and an extended, full description mode
+ Added hover details to character descriptions in short mode
+ Range traits now show proper details when hovered
+ Equipment usage has been changed - characters now always use equipped equipment, instead of just if it helps the result
+ Added seven sin shard cursed items and a few new traits for them (envious, pride, lazy, gluttonous). They can be found, and are part of some Hells events failures
+ Added purifying jewels, which zero out all mental traits a character has
+ Added forceful corsets, a non-cursed item that thins the wearer's waist but will inflict wounds
+ Added awesome medals, a 'reward' that makes a character proud (and, being cursed, occupies an inventory slot until removed)
+ Added attachable penises. They give the wearer a large penis, but will gradually absorb any penis they already have (and are locked until the penis is absorbed)
+ Added the mind suppressor, which cancels a lot of mental traits but prevents mind writing and is cursed
+ Fixed some code strangeness that caused cards to remember deleted boxes they had been attached to things from
+ Fixed cards jumping around on load when items that were equipped or in a box had a prior board position overlapping that of other cards (particularly characters)
+ Fixed error when hovering certain trait values (e.g. middle soul/mind/etc. condition)
+ Fixed loading of templates in boxes
+ Equipment on lost/sold characters is now correctly removed from play
+ Fixed some strangeness with deleting boxes and removing cards from boxes that might have occasionally led to weird bugs
+ It's now possible to equip characters in activities before they leave the realm (i.e. at zero progress)
+ Fixed autosave saving every turn after the first turn it autosaves
+ Autosaves now show the player character name and turn of the autosave
+ Autosaves from earlier turns are now kept; every 8th autosave is saved to a second set, and every 8th of those to a third set (giving backups every 8th autosave period, up to 512 periods ago)
+ Incarnations can now use some items to alleviate their needs if their loyalty is < 75. Some of these are used on other characters, and the incarnation may attempt to use it on the player if they are very disloyal (< 10 loyalty). There's some rollover code associated with this - let me know if there are issues with old saves
+ Added three temptation cursed items - sex party pills, too blonde hair dye and princess wig. These make a roll to see if they tempt an incarnation into using them to fulfill needs
+ Using some instant items on characters will lower their loyalty, and they won't be usable if an incarnation has loyalty lower than a certain level
+ Added event result images for advanced anal, tit fucking and blowjob training, and for basic blowjob training
+ Fixed a couple of cases where templates would create activities that did not help achieve the result chosen (e.g. angelify instead of demonify)
+ Fixed new game -> cause character image swap -> back/start game -> new game causing the character image section to be blank
+ Made some under the hood changes that could cause some of the shorthand results (e.g. Gained new activity "x") to have odd bugs
+ Added a 'dump item' (delete) button
+ Fixed being able to move characters out of active activities using ctrl
+ Added 'Captured by Demons' activity, currently available as a critical fail on some Hells activities
+ Added 'Imprisoned by Angels' activity, currently available when critically failing old soulway (rarely) or critically failing against an angel war party
+ Added 'Maid Training' activity, currently available when critically failing an attempt to sell to the mansion
+ Added 'Lost in the Void' activity, which occurs in some Field of Wandering Souls critical failures
+ Added 'Very Bright Angel' activity to the Heavens
+ Fixed issue breaking expiry log message images
+ Moved some of the left hand buttons into the popup section for neatness
+ Split the specialist roles messages as they had become too long

Files

Incarnasoul Alpha 6.zip 51 MB
Oct 27, 2023
Incarnasoul Linux Alpha 6.zip 50 MB
Oct 27, 2023
Incarnasoul Assets FULL Alpha 6 - unzip into "Incarnasoul\Incarnasoul_Data"
External
Oct 27, 2023
Incarnasoul Assets PATCH Alpha 5 to Alpha 6 - unzip into "Incarnasoul\Incarnasou
External
Oct 27, 2023

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