Incarnasoul Alpha 6
Alpha 6 is now up. This one's a mix of fixing some stuff 'under the hood' that had built up, and a few bits of content to stop the 'nice to add' list from getting out of hand - specifically some more cursed items, temptation items, incarnations using instant items to deal with their needs, and 'imprisoned' activities in which characters are captured when a mission fails and gradually transformed unless rescued. There's also a few other minor changes.
Changelog:
+ Fixed cards returning to boxes they were removed from in several circumstances
+ Fixed hover shorthand when viewing activities
+ Fixed energy raid activity not generating
+ Templates should now generally select the most suitable character to fill roles in an activity
+ Some extensive under the hood changes that might affect character/activity/item rewards and generation have been made
+ Shift-tap on an activity now auto assigns characters, and ctrl-tap now auto optimises their equipment
+ Shift clicking a location now starts an exploration activity
+ Essence warping can now be templated
+ Character descriptions can now be toggled between a short mode and an extended, full description mode
+ Added hover details to character descriptions in short mode
+ Range traits now show proper details when hovered
+ Equipment usage has been changed - characters now always use equipped equipment, instead of just if it helps the result
+ Added seven sin shard cursed items and a few new traits for them (envious, pride, lazy, gluttonous). They can be found, and are part of some Hells events failures
+ Added purifying jewels, which zero out all mental traits a character has
+ Added forceful corsets, a non-cursed item that thins the wearer's waist but will inflict wounds
+ Added awesome medals, a 'reward' that makes a character proud (and, being cursed, occupies an inventory slot until removed)
+ Added attachable penises. They give the wearer a large penis, but will gradually absorb any penis they already have (and are locked until the penis is absorbed)
+ Added the mind suppressor, which cancels a lot of mental traits but prevents mind writing and is cursed
+ Fixed some code strangeness that caused cards to remember deleted boxes they had been attached to things from
+ Fixed cards jumping around on load when items that were equipped or in a box had a prior board position overlapping that of other cards (particularly characters)
+ Fixed error when hovering certain trait values (e.g. middle soul/mind/etc. condition)
+ Fixed loading of templates in boxes
+ Equipment on lost/sold characters is now correctly removed from play
+ Fixed some strangeness with deleting boxes and removing cards from boxes that might have occasionally led to weird bugs
+ It's now possible to equip characters in activities before they leave the realm (i.e. at zero progress)
+ Fixed autosave saving every turn after the first turn it autosaves
+ Autosaves now show the player character name and turn of the autosave
+ Autosaves from earlier turns are now kept; every 8th autosave is saved to a second set, and every 8th of those to a third set (giving backups every 8th autosave period, up to 512 periods ago)
+ Incarnations can now use some items to alleviate their needs if their loyalty is < 75. Some of these are used on other characters, and the incarnation may attempt to use it on the player if they are very disloyal (< 10 loyalty). There's some rollover code associated with this - let me know if there are issues with old saves
+ Added three temptation cursed items - sex party pills, too blonde hair dye and princess wig. These make a roll to see if they tempt an incarnation into using them to fulfill needs
+ Using some instant items on characters will lower their loyalty, and they won't be usable if an incarnation has loyalty lower than a certain level
+ Added event result images for advanced anal, tit fucking and blowjob training, and for basic blowjob training
+ Fixed a couple of cases where templates would create activities that did not help achieve the result chosen (e.g. angelify instead of demonify)
+ Fixed new game -> cause character image swap -> back/start game -> new game causing the character image section to be blank
+ Made some under the hood changes that could cause some of the shorthand results (e.g. Gained new activity "x") to have odd bugs
+ Added a 'dump item' (delete) button
+ Fixed being able to move characters out of active activities using ctrl
+ Added 'Captured by Demons' activity, currently available as a critical fail on some Hells activities
+ Added 'Imprisoned by Angels' activity, currently available when critically failing old soulway (rarely) or critically failing against an angel war party
+ Added 'Maid Training' activity, currently available when critically failing an attempt to sell to the mansion
+ Added 'Lost in the Void' activity, which occurs in some Field of Wandering Souls critical failures
+ Added 'Very Bright Angel' activity to the Heavens
+ Fixed issue breaking expiry log message images
+ Moved some of the left hand buttons into the popup section for neatness
+ Split the specialist roles messages as they had become too long
Files
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Incarnasoul
A character training/transformation and base simulation game
Status | In development |
Author | tirelesslurker |
Genre | Simulation |
Tags | Adult, ai-art, bimbo, gender-bender, Monster Girls, transformation |
Languages | English |
More posts
- Incarnasoul Alpha 18 Patch 19 days ago
- Incarnasoul Alpha 1810 days ago
- Incarnasoul Alpha 17 Patch 425 days ago
- Incarnasoul Alpha 17 Patch 331 days ago
- Incarnasoul Alpha 17 Patch 238 days ago
- Incarnasoul Alpha 17 Patch 144 days ago
- Incarnasoul Alpha 1745 days ago
- Incarnasoul Alpha 16 Patch 357 days ago
- Incarnasoul Alpha 16 Patch 259 days ago
- Incarnasoul Alpha 16 Patch 176 days ago
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